Tuesday, May 11, 2010

Storyboard for Team Paradox


We chose this after a team meeting where we were going to choose a frame from everyone's storyboards, but in the end, we chose Andrews because we all agreed that it had the best story, and the fact that doing a frame from each persons storys would have taken far too long to make.

I think that the story is good because it is a simple and effective story. Also one that is easy to model and animate. Also, there are only two main characters and one supporting character.

Scene heading: Muscle bound Milkman finds out the truth!

Setting: Inside the Super City

Action description: MBM is running around the streets and through the buildings of the self contained super city, calling out for his wife, and waving his trusty 12-gauge around. Random characters walking around.

MBM: Wife! Wife! Where are you?

Random character: Wife? Which wife?

MBM: My wife! Have you seen her?

Random character: No. What does she looks like?

MBM: She is very thin, doesn’t have much personality, doesn’t smile much, and doesn’t move around much. But I love her!

Random character: Never seen someone like that. I tell you what, though, go and find Officer Jones. He might know where she is. I last saw him on the corner of Obama street.

MBM: Okay, thanks!

Transition: Pan following MBM down the street

Action description: MBM runs to Obama street, and sees Officer Jones standing outside the police station.

MBM: Hey! Officer Jones! Boy, am I glad to see you. Have you seen my wife? She went missing and someone said that you might know where she is?

Officer Jones: Okay, stop waving that gun around! Jesus! You’re gonna get someone killed!

MBM: Okay, sorry. I’m just in a bit of a panic at the moment.

Officer Jones: Okay, sit down here.

MBM: Okay.

Transition: Pan to seating

Action Script: MBM and Officer Jones go and sit down on some chairs.

Officer Jones. Son, I’ve got something to tell you; and I don’t know how; (pause) but someone has to tell you. Your wife… was a cardboard cut-out the entire time. I’m so truly sorry.

Transition: Fade out to next scene



This is my script of the chosen story for our game trailer. It was written by me and Chris Dewey. We looked at the storyboard that Andrew had done, and planned how it would all work. We made it so that the MBM (Muscle-Bound Milkman) would be searching around the SCSC (Self-Contained Super City) looking for his wife. He would then run into a random character who tells him to look for Officer Jones. OJ would then tell him the truth about his wife when MBM finds him.

I enjoyed making this; it was fun doing the voice acting. I did the voice of MBM and the Random Character. Chris did OJ. Overall, I think it was a good project.

Tuesday, May 4, 2010

Officer Jones production: Photoshop and 3DS Max
















Here is Officer Jones in Photoshop (left), and what I've done on him so far in 3DS Max (right). I originally started by drawing him on paper. I thought it was quite difficult, but I got ideas from a cartoon police officer and some sort of cyborg police officer from a Star Trek film.
I didn't know how to begin drawing him, as I didn't feel very confident, but the tutor explained that it was just basic shapes.

Wednesday, April 21, 2010

Dark Shock Scene 4 Script

We had a team meeting where we discused who was doing which scripts for the different scenes. As I am working on Officer Jones, I chose to do the script for scene 4. I went to the "Fake Trailer Script" website and printed the script format. This helped me to structure the script. I got Chris and Matthew to act out the scripts to see if it was alright.

Thursday, March 25, 2010

My Dark Shock logo


My influence for creating this logo were some pictures of fork lighting I found on the internet. Particually the night time ones.

I then chose one of the lightning pictures, and copied it into Photoshop. Using the Marquee oval tool, I selected the area I wanted for my logo. I then copied and pasted it into a new Photoshop document.

I then went to the image menu, adjustments, variations, and played about with the image until I was happy with the colour style. I then adjusted the saturation.

I then made two more layers, and typed in the words Dark Shock. I put them on seperate layers so I could move them around more easily. I selected the layer "Shock", then went to "Layer style". I experimented with Drop Shadow, Inner Glow, and Emboss.

Once I was happy with this layer, I copied the layer style to the word "Dark". I then rotated and moved the words to where I wanted them.

Thursday, March 18, 2010

Artwork for 3D Environment


This is the artwork I have drawn for my 3D environment for my story "Radioactive Mutant Killer Ponies from Outer Space!"

I created my environment from a moodboard of three pictures. One had a road, one had a cave, and one hand a factory. The initial drawing for the picture was done by Mel, then I put in all the details, and did all the colouring in. The colours I used were red, yellow, and orange for the sky, black for the road, brown for the rocks, grey for the factory, black for the cave, and green and yellow for the grass. The sky, rocks, hill, and factory were done in felt tip pen, and the cave area was done in pastel. I had to put hairspray on the area done with pastel to stop it from smudging.

Wednesday, March 3, 2010

Team meeting evidence

3rd March 2010
I shared my ideas with the group, and they shared their ideas with me. We all had the idea of a post apocalyptic environment. We all decided on one idea from each team member. My idea was a chainsaw-wielding mutant pony, Andrew's idea was a milkman, Miles's was an inside environnment and the steel works.

Members present:

Tom

Charlotte

Andy

Miles

Game trailer storyboard

Character is still undetermined until we can have a team meeting with all members.

Sounds still need to be decided.

  1. Trailer Starts from the main character’s point of view, and explores the environment showing different parts of the world.
  2. Showing the inside of a building (underground bunker, steelworks?) the camera slowly leaves and outside onto the world.
  3. The major part of the world is a wasteland with a very dessert like feel along with signs of a post apocalyptic world E.G biohazard signs and acid pools, ect.
  4. Character looks up at a bright intact city in the middle of the wasteland keeping with the sustainability themes and a small camera view of the intact city.
  5. Trailer ends with the character being ambushed, camera zooms out to show the character but not the character’s attacker, sound of a chainsaw (or other weapon) can be heard before the trailer fades out with the title sequence.

Team meeting notes of members roles below as well:

Team meeting

Time: 15:30 – 15:48

Members present:

Lee

Tom

Andy

Miles

Enviroments: Miles

Characters: Tom, Charlotte

Textures: Miles, Lee (help)

Animation: Andrew

Storyboards: Lee (+all)

Auido: Lee (others if needed)

Models: Andrew, Miles