I shared my ideas with the group, and they shared their ideas with me. We all had the idea of a post apocalyptic environment. We all decided on one idea from each team member. My idea was a chainsaw-wielding mutant pony, Andrew's idea was a milkman, Miles's was an inside environnment and the steel works.
Members present:
Tom
Charlotte
Andy
Miles
Game trailer storyboard
Character is still undetermined until we can have a team meeting with all members.
Sounds still need to be decided.
- Trailer Starts from the main character’s point of view, and explores the environment showing different parts of the world.
- Showing the inside of a building (underground bunker, steelworks?) the camera slowly leaves and outside onto the world.
- The major part of the world is a wasteland with a very dessert like feel along with signs of a post apocalyptic world E.G biohazard signs and acid pools, ect.
- Character looks up at a bright intact city in the middle of the wasteland keeping with the sustainability themes and a small camera view of the intact city.
- Trailer ends with the character being ambushed, camera zooms out to show the character but not the character’s attacker, sound of a chainsaw (or other weapon) can be heard before the trailer fades out with the title sequence.
Team meeting notes of members roles below as well:
Team meeting
Time: 15:30 – 15:48
Members present:
Lee
Tom
Andy
Miles
Enviroments: Miles
Characters: Tom, Charlotte
Textures: Miles, Lee (help)
Animation: Andrew
Storyboards: Lee (+all)
Auido: Lee (others if needed)
Models: Andrew, Miles
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