Thursday, March 25, 2010

My Dark Shock logo


My influence for creating this logo were some pictures of fork lighting I found on the internet. Particually the night time ones.

I then chose one of the lightning pictures, and copied it into Photoshop. Using the Marquee oval tool, I selected the area I wanted for my logo. I then copied and pasted it into a new Photoshop document.

I then went to the image menu, adjustments, variations, and played about with the image until I was happy with the colour style. I then adjusted the saturation.

I then made two more layers, and typed in the words Dark Shock. I put them on seperate layers so I could move them around more easily. I selected the layer "Shock", then went to "Layer style". I experimented with Drop Shadow, Inner Glow, and Emboss.

Once I was happy with this layer, I copied the layer style to the word "Dark". I then rotated and moved the words to where I wanted them.

Thursday, March 18, 2010

Artwork for 3D Environment


This is the artwork I have drawn for my 3D environment for my story "Radioactive Mutant Killer Ponies from Outer Space!"

I created my environment from a moodboard of three pictures. One had a road, one had a cave, and one hand a factory. The initial drawing for the picture was done by Mel, then I put in all the details, and did all the colouring in. The colours I used were red, yellow, and orange for the sky, black for the road, brown for the rocks, grey for the factory, black for the cave, and green and yellow for the grass. The sky, rocks, hill, and factory were done in felt tip pen, and the cave area was done in pastel. I had to put hairspray on the area done with pastel to stop it from smudging.

Wednesday, March 3, 2010

Team meeting evidence

3rd March 2010
I shared my ideas with the group, and they shared their ideas with me. We all had the idea of a post apocalyptic environment. We all decided on one idea from each team member. My idea was a chainsaw-wielding mutant pony, Andrew's idea was a milkman, Miles's was an inside environnment and the steel works.

Members present:

Tom

Charlotte

Andy

Miles

Game trailer storyboard

Character is still undetermined until we can have a team meeting with all members.

Sounds still need to be decided.

  1. Trailer Starts from the main character’s point of view, and explores the environment showing different parts of the world.
  2. Showing the inside of a building (underground bunker, steelworks?) the camera slowly leaves and outside onto the world.
  3. The major part of the world is a wasteland with a very dessert like feel along with signs of a post apocalyptic world E.G biohazard signs and acid pools, ect.
  4. Character looks up at a bright intact city in the middle of the wasteland keeping with the sustainability themes and a small camera view of the intact city.
  5. Trailer ends with the character being ambushed, camera zooms out to show the character but not the character’s attacker, sound of a chainsaw (or other weapon) can be heard before the trailer fades out with the title sequence.

Team meeting notes of members roles below as well:

Team meeting

Time: 15:30 – 15:48

Members present:

Lee

Tom

Andy

Miles

Enviroments: Miles

Characters: Tom, Charlotte

Textures: Miles, Lee (help)

Animation: Andrew

Storyboards: Lee (+all)

Auido: Lee (others if needed)

Models: Andrew, Miles